Giulia Manca, Ph.D. – Senior Research Consultant, eye square
Aarti Bhaskaran – Global Head of Research & Insights, Snap Inc.
Stefan Schonherr – EVP, Brand & Media Experience, eye square
Giulia Manca and Stefan Schonherr (both from eye square) and Aarti Bhaskaran (Snap) described how generative AI (GenAI) has been widely accepted by consumers. Marketers view the benefits to be centered on efficiency, speed and creativity. Stefan outlined a mixed-method methodology combining a global experimental consumer study with qualitative and quantitative research among U.S. marketing professionals. In-context eye tracking used Snap environments and eye square’s SEAL smart eye tracking technology. The experiment compared three ad conditions: static ads, GenAI-enhanced video ads and ads created with GenAI augmented reality (AR) lenses. Among the findings, GenAI-powered AR Lenses and video ads attracted and retained more attention than the static ad. Additionally, the lens users were much more engaged. The study also revealed that consumers were more accepting of AI when it was used for animation-style ads versus ads depicting the real world. They were comfortable with AI-generated products, objects and animals but
not humans.
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Giulia Manca, Ph.D. – Senior Research Consultant, eye square
Aarti Bhaskaran – Global Head of Research & Insights, Snap Inc.
Stefan Schonherr – EVP, Brand & Media Experience, eye square
Giulia Manca and Stefan Schonherr (both from eye square) and Aarti Bhaskaran (Snap) described how generative AI (GenAI) has been widely accepted by consumers. Marketers view the benefits to be centered on efficiency, speed and creativity. Stefan outlined a mixed-method methodology combining a global experimental consumer study with qualitative and quantitative research among U.S. marketing professionals. In-context eye tracking used Snap environments and eye square’s SEAL smart eye tracking technology. The experiment compared three ad conditions: static ads, GenAI-enhanced video ads and ads created with GenAI augmented reality (AR) lenses. Among the findings, GenAI-powered AR Lenses and video ads attracted and retained more attention than the static ad. Additionally, the lens users were much more engaged. The study also revealed that consumers were more accepting of AI when it was used for animation-style ads versus ads depicting the real world. They were comfortable with AI-generated products, objects and animals but
not humans.
Key takeaways:
- Campaigns that paired videos and AR powered by GenAI drove stronger full-funnel performance compared to static ads.
- Consumers are more likely to accept the use of AI when disclosed. Transparency impacts consumer trust and perception.
- The acceptability of GenAI varies by the creative component. GenAI should not be used in ads to depict humans or the real world.
- GenAI is a tool, not a replacement for humans. Eighty-seven percent of marketers want to keep control when using GenAI for asset creation.
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A review of the literature indicated that shoppable media is a growing trend in the U.S., with much room for expansion. Shoppable media blurs the boundaries between television and internet outlets (e.g., social platforms, retail websites). with social commerce being the most popular. Consumers engage with shoppable media through various access points such as QR codes and live videos on retail websites and social platforms. Ninety percent of consumers use internet-connected TVs, with 78% watching ad-supported streaming and 30% making purchases via QR codes or smart assistants.
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Research indicates that interactive advertising encourages two-way communication with consumers, engagement and participation with ads in real time. The articles and reports suggest that this ad format represents a strong and growing opportunity, especially shoppable ads. Also included in this project are reports and articles revealing media and consumer trends related to interactive advertising.
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