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If an Ad Plays When the TV is Off, Did Anyone See It?
Mike Fisher – Executive Director, Investment Innovation, GroupM
Mike Fisher of GroupM shared findings from an eye-opening study conducted with iSpot.tv, investigating continuous play scenarios. It revealed a viewability issue with external, third-party, streaming devices such as Roku, Amazon Fire TV and gaming consoles Xbox and PlayStation. Such devices make the verification of ad delivery via TV apps more difficult. While such a device may signal that an ad was delivered, the TV screen itself may be off. Since external devices and the TVs they are attached to do not talk to each other, and so the message is lost. Fisher urged this as an industry-wide issue that multiple parties: manufacturers, publishers, agencies and advertisers, need to come together to fix. iSpot curated data from three sources from the first half of 2021 (Jan. 1 – June 30). GroupM supplied trade desk impression logs from programmatic buying, including each IP address an impression was delivered to, the device ID and the unique ad identifier, the time stamp and the app that was used. The second source was iSpot pixel impression logs which included the timestamped feed of OTT impressions and the delivery device UA to validate impressions (TV mapping). These were compared and matched against iSpot’s ACR data (licensed from VIZIO/Inscape) which showed whether the TV was on or off at the time an impression was delivered.Key Takeaways
- The results showed that 15-20% of the time, when an ad is playing on such an external device, the TV is off. Every publisher and device combination were affected.
- This doesn’t happen with most Smart TVs, although there is one that goes into a low power mode (Fisher wouldn’t say which).
- The initial study did not look at input switching, such as when someone switches to a gaming console or cable box. But that is part of phase two, along with how time of day affects this phenomenon (i.e., people falling asleep in front of the TV) and expanded data sets to look at linear TV consumption.
- GroupM is now testing what combinations of devices and cables make the problem better or worse and why. Older HDMI cables and having a sound bar can interrupt the power on/off signal, they found. Pucks and sticks, and other devices hidden behind TVs, also have a higher occurrence of continuous play.
- Prompts that ask, “Are you still watching?” help avoid this. Some platforms wait four hours to ask, which is too long, but with short-form episodic viewing, asking too often can annoy viewers.