consumer experience/CX

A Twitter Bubble?

A Pew Research Center study finds that the social media sites that journalists use most frequently differ from those that the public turns to for news. 

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Video Game Growth

According to Newzoo, the video game market will generate $203.1 billion in revenue worldwide in 2022. Meanwhile, the wave of consolidation in the video game market is likely to continue.

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Optimizing Interventions Along the Customer Journey

  • MSI

Random controlled experiments for A/B testing help improve things like a company's marketing or customer service. However, individually optimizing interventions may not always capture interactions across the entire purchase decision journey. To optimize interventions more holistically, use a Bayesian reinforcement learning model. It can integrate multiple historical experiments, which can improve both current impact as well as future learning.

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People Crave Simpler Brands

According to research in the new edition of Siegel+Gale’s World’s Simplest Brands study, the pandemic has made people’s lives more complex. It is causing many consumers to desire — and to pay a premium for — simpler experiences.   Read more »

When Should You Apologize for a Service Failure?

  • MSI

GPS and other new, digital technologies have given companies capabilities like never before. They also bring up new questions. For instance, if a company using GPS can see a small service failure is about to occur, should it proactively apologize in real-time or let it go? Proactive apologizing can backfire, which may cause the customer to perceive this service experience as lackluster, leading to decreased satisfaction, trust, recommendations and patronage. What can be done to help managers decide if and when to apologize, and when appropriate, how to do so in the right manner? This study offers some insights.

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