Neuroscience Got to the Heart of Esports Audiences
This presentation, based on research conducted jointly by Activision Blizzard and Alter, looks at the power of gaming with emphasis on ROI. Jonathan provided the background of esports, which he defined as professional gaming organized across teams or leagues with a range of game types. Professional e-gaming has grown rapidly to 436 million global viewers as of 2020 and is a highly fragmented marketplace.